Due to the pandemic of COVID-19, many physical first aid courses have been converted to online courses. However, first aid courses emphasize providing realistic situations that facilitate the learner’s ability to make accurate and immediate judgments and decisions according to patients’ conditions. This study aims to develop an online educational board game, Heartbeat Moment (beta) with a contextual and authentic learning environment using Google Jamboard application for learning first aid abilities. By providing simulated dynamic electrocardiogram data and descriptions of the patients’ conditions to create an authentic environment and improve the ability to make correct decisions on the treatment methods according to the patient’s condition. The learner also asked to decide the treatment sequence based on the electrocardiogram and clinical conditions of each patient card and adhere to the principle of priority treatment for emergency and severe cases. Through our preliminary analysis, it is found that although the progress in learning outcomes is limited (there was no significant difference between the scores of the pre-test and the post-test), the level of learner engagement is high. All learners were analyzed for their flow status and technology acceptance. The results showed that the overall flow and game acceptance were significantly higher than the median (the median in a five-point scale =3). A high level of flow means that the learner is fully engaged in the learning activity and demonstrates a high level of concentration, which is critical to first aid learning and facilitates objective analysis and decision making for the patient’s condition.
Pai-Ching Lee, National Taiwan University of Science and Technology, Taiwan
Zi-xuan Wang, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan