Chang Jung University Department of Applied Philosophy students guided by teachers designed two board games based on the local history and recovering efforts of LiuGui district after Typhoon Marakot in 2009. The board games utilize a narrative method to guide players from different ages and communities in opening up about issues occurring during community recovery efforts both during and after playing the games. This paper details the process of teaching students how to design board games that facilitate community dialogue. Compared to traditional learning environments, students would have to interact with communities face to face and learn different skills or techniques while rebuilding or ongoing community works. Additionally, our research included questionnaires designed to provide feedback from both players and students for analysis. Research results indicate that these board games encouraged discussion on public issues which were provided from diverse community backgrounds. Moreover, it can be concluded that using these board games as a medium enhanced students become involved with the community as well as helped develop critical-thinking skills through both designing and playing the games.
Guo Yan Jun, Chang Jung Christian University, Taiwan
Leong Yee Vonne, Chang Jung Christian University, Taiwan
Huang Chao Hsing, Chang Jung Christian University, Taiwan
Hong Jing Li, Chang Jung Christian University, Taiwan